Teamfight Tactics ist ein Auto-Battler-Spiel, bei dem es darum geht, Champions zu würfeln und sie mit anderen Champions oder speziellen Gegenständen zu kombinieren, um das stärkste Team zu bilden. Es gibt jedoch so viele Inhalte zu merken, dass Sie manchmal nur eine kurze Referenz für alle Klassen, Gegenstände und Champions benötigen, damit Sie im Handumdrehen entscheiden können, wie Sie sie verwenden möchten. Hier sind die besten Spickzettel, die Sie verwenden können, wenn Sie sich mitten in einem intensiven TFT-Match befinden!

TFT-Spickzettel

Artikel-Spickzettel

Dies ist der offizielle Spickzettel für die auf der Teamfight Tactics-Website verfügbaren Gegenstände! Nachfolgend sind die zusätzlichen Informationen aufgeführt, die Sie möglicherweise über die einzelnen Elemente und ihre Kombinationen wissen müssen.

Kombinierte Artikel

  • Stab des Erzengels: Während des Kampfes erhält der Träger alle vier Sekunden 25 Fähigkeitsstärke.
  • Banshee’s Claw: When combat begins, the holder and all allies within one hex in the same row game a shield that blocks the damage (up to 600) and effects of the first enemy Ability.
  • Bloodthirster: Physical damage heals the holder. If the holder falls below 40 percent Health, they gain a shield.
  • Blue Buff: The holder gains 20 mana when they cast an Ability.
  • Bramble Vest: Grants 80 Armor, including components. Negates bonus damage from incoming critical strikes. Deals AOE damage when holder is attacked.
  • Chalice of Power: When combat begins, the holder and all allies within one hex in the same row gain 30 Ability Power.
  • Deathblade: The holder gains Attack Damage based on their star level.
  • Dragon’s Claw: Grants 200 bonus Magic Resist. Deal max Health damage when hit by an Ability.
  • Frozen Heart: Reduces the Attack Speed of enemies within two hexes by 25 percent.
  • Gargoyle’s Stoneplate: The holder gains Armor and Magic Resist for each enemy targeting them.
  • Giant Slayer: The holder’s abilities and attacks do 20 percent bonus damage. If the target has over 1800 maximum Health, the bonus increases.
  • Guardian Angel: Prevent the wearer’s first death. After a delay, they return with 400 Health.
  • Guinsoo’s Rageblade: Attacks grant bonus Attack Speed for the rest of combat. Effect can stack any number of times.
  • Hand of Justice: Holder gains 10 Attack Damage and 10 percent Ability Power. Attacks and Abilities heal for 10 percent. One of these buffs is randomly selected to go up to 30% increase during each planning phase.
  • Hextech Gunblade: The holder’s magic and true damage from Abilities heal them. Also heals their lowest health ally for the same amount.
  • Infinity Edge: The holder gains 75 percent Critical Strike Chance and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100 percent becomes a one percent bonus to Critical Strike Damage.
  • Ionic Spark: Nearby enemies have their Magic Resist reduced. When affected units cast an Ability, they are zapped.
  • Jeweled Gauntlet: Holder’s Ability can critically strike. The holder gains 30 percent bonus Critical Strike damage and 10 bonus Ability Power.
  • Last Whisper: Whenever the holder inflicts a critical hit, the target’s Armor is reduced.
  • Locket of the Iron Solari: The holder and all allies within two hexes in the same row gain a shield that blocks damage when combat begins.
  • Morellonomicon: When the holder deals magic or true damage from an Ability, they burn the target over time and reduce healing during the burn.
  • Quicksilver: The holder gains bonus Attack Speed and is immune to crowd control for the first 15 seconds of combat.
  • Rabadon’s Deathcap: Holder gains 75 Ability Power.
  • Rapidfire Cannon: Increases the holder’s Attack Range by one hex and grants 40 percent extra Attack Speed, including components. The holder’s attacks can’t miss.
  • Redemption: Every five seconds, the holder heals nearby allies. Affected allies take reduced damage for AOE Abilities and attacks.
  • Runaan’s Hurricane: The holder gains 10 Attack Damage. Holder’s attacks fire a bolt at another nearby enemy to deal 75 percent of the holder’s Attack Damage.
  • Shroud of Stillness: When combat begins, the holder shoots a beam straight in front of them that delays affected enemies‘ first case, increasing their max Mana by 35 percent until they cast it. Each champion can only have one of these.
  • Spear of Shojin: The holder’s basic attacks restore eight additional mana.
  • Statikk Shiv: The holder gains 15 percent Attack Speed. Every third attack unleashes a shock chain that bounces to enemies to deal damage and reduce Magic Resist.
  • Sunfire Cape: Every 2.5 seconds, a random nearby enemy undergoes a true damage burn over eight seconds. Any healing they receive is reduced.
  • Sword of the Divine: The holder gains the Imperial trait.
  • Thief’s Glove: At the beginning of each planning phase, the holder equips two temporary items that increase in power based on player’s level.
  • Titan’s Resolve: When the holder attacks or takes damage, they gain two Attack Damage and Ability Power. Stacks up to 25 times, at which point the holder gains Armor and Magic Resist.
  • Warmog’s Armor: Grants 1000 bonus Health, including components.
  • Zeke’s Herald: The holder and all allies within one hex in the same row gain Attack Speed for the rest of combat.
  • Zephyr: Summon a whirlwind on the side of the arena that removes the closest enemy from combat for five seconds.
  • Zz’rot Portal: At the start of combat, the holder taunts enemies within four hexes. When the holder dies, a Voidspawn takes their place and also taunts nearby enemies.

Emblems

The following Emblems can be created by combining their respective items.

  • Arcanist Emblem: Needlessly Large Rod + Golden Spatula
  • Imperial Emblem: BF Sword + Golden Spatula
  • Syndicate Emblem: Chain Vest + Golden Spatula
  • Chemtech Emblem: Giant’s Belt + Golden Spatula
  • Mutant Emblem: Negatron Cloak + Golden Spatula
  • Challenger Emblem: Recurve Bow + Golden Spatula
  • Assassin Emblem: Sparring Gloves + Golden Spatula
  • Academy Emblem: Tear of the Goddess Golden Spatula
  • Tactician’s Crown: Golden Spatula + Golden Spatula
    • This item does not grant a unit a class or ability. Instead, it increases their team size by one.

BF Sword

  • Effect: +15 Attack Damage
  • Combinations
    • B.F. Sword: Deathblade
    • Chain Vest: Guardian Angel
    • Giant’s Belt: Zeke’s Herald
    • Needlessly Large Rod: Hextech Gunblade
    • Negatron Cloak: Bloodthirster
    • Recurve Bow: Giant Slayer
    • Spatula: Imperial Emblem
    • Sparring Gloves: Infinity Edge
    • Tear of the Goddess: Spear of Shojin

Chain Vest

  • Effect: +20 Armor
  • Combinations
    • B.F. Sword: Guardian Angel
    • Chain Vest: Bramble Vest
    • Giant’s Belt: Sunfire Cape
    • Needlessly Large Rod: Locket of the Iron Solari
    • Negatron Cloak: Gargoyle’s Stoneplate
    • Recurve Bow: Titan’s Resolve
    • Spatula: Syndicate Emblem
    • Sparring Gloves: Shroud of Stillness
    • Tear of the Goddess: Frozen Heart

Giant’s Belt

  • Effect: +150 Health
  • Combinations
    • B.F. Sword: Zeke’s Herald
    • Chain Vest: Sunfire Cape
    • Giant’s Belt: Warmog’s Armor
    • Needlessly Large Rod: Morellonomicon
    • Negatron Cloak: Zephyr
    • Recurve Bow: Zz’rot Portal
    • Spatula: Syndicate Emblem
    • Sparring Gloves: Banshee’s Claw
    • Tear of the Goddess: Redemption

Needlessly Large Rod

  • Effect: +10 Ability Power
  • Combinations
    • B.F. Sword: Hextech Gunblade
    • Chain Vest: Locket of the Iron Solari
    • Giant’s Belt: Morellonomicon
    • Needlessly Large Rod: Rabadon’s Deathcap
    • Negatron Cloak: Ionic Spark
    • Recurve Bow: Guinsoo’s Rageblade
    • Spatula: Arcanist Emblem
    • Sparring Gloves: Jeweled Gauntlet
    • Tear of the Goddess: Archangel’s Staff

Negatron Cloak

  • Effect: +20 Magic Resistance
  • Combinations
    • B.F. Sword: Bloodthirster
    • Chain Vest: Gargoyle’s Stone Plate
    • Giant’s Belt: Zephyr
    • Needlessly Large Rod: Ionic Spark
    • Negatron Cloak: Dragon’s Claw
    • Recurve Bow: Runaan’s Hurricane
    • Spatula: Arcanist Emblem
    • Sparring Gloves: Quicksilver
    • Tear of the Goddess: Chalice of Power

Recurve Bow

  • Effect: +10% Attack Speed
  • Combinations
    • B.F. Sword: Giant Slayer
    • Chain Vest: Titan’s Resolve
    • Giant’s Belt: Zz’rot Portal
    • Needlessly Large Rod: Guinsoo’s Rageblade
    • Negatron Cloak: Runaan’s Hurricane
    • Recurve Bow: Rapidfire Cannon
    • Spatula: Arcanist Emblem
    • Sparring Gloves: Last Whisper
    • Tear of the Goddess: Statikk Shiv

Sparring Gloves

  • Effect: 5% Crit Chance, 10% Dodge Chance
  • Combinations
    • B.F. Sword: Infinity Edge
    • Chain Vest: Shroud of Stillness
    • Giant’s Belt: Banshee’s Claw
    • Needlessly Large Rod: Jeweled Gauntlet
    • Negatron Cloak: Quicksilver
    • Recurve Bow: Last Whisper
    • Spatula: Arcanist Emblem
    • Sparring Gloves: Thief’s Glove
    • Tear of the Goddess: Hand of Justice

Tear of the Goddess

  • Effect: +15 Mana
  • Combinations
    • B.F. Sword: Spear of Shojin
    • Chain Vest: Frozen Heart
    • Giant’s Belt: Redemption
    • Needlessly Large Rod: Archangel’s Staff
    • Negatron Cloak: Chalice of Power
    • Recurve Bow: Statikk Shiv
    • Spatula: Arcanist Emblem
    • Sparring Gloves: Hand of Justice
    • Tear of the Goddess: Blue Buff

Champions, Classes, and Origins Cheat Sheet

This is the official cheat sheet for the Champions, Classes, and Origins available on the Teamfight Tactics Website! Listed below it is the additional information you might need to know about each group or unit and what they do.

Champions

Champion Class Origin
Akali Assassin Syndicate
Blitzcrank Bodyguard, Protector Scrap
Braum Bodyguard Syndicate
Caitlyn Sniper Enforcer
Camille Challenger Clockwork
Cho’Gath Colossus, Bruiser Mutant
Darius Bodyguard Syndicate
Dr. Mundo Bruiser Mutant, Chemtech
Ekko Assassin Scrap
Ezreal Innovator Scrap
Fiora Challenger Enforcer
Galio Colossus, Bodyguard Socialite
Gangplank Twinshot Mercenary
Garen Protector Academy
Graves Twinshot Academy
Heimerdinger Scholar, Innovator Yordle
Illaoi Bruiser Mercenary
Janna Scholar, Enchanter Scrap
Jayce Transformer, Innovator Enforcer
Jhin Sniper Clockwork
Jinx Twinshot Scrap, Sister
Kai’Sa Challenger Mutant
Kassadin Protector Mutant
Katarina Assassin Academy
Kog’Maw Twinshot, Sniper Mutant
Leona Bodyguard Academy
Lissandra Scholar Chemtech
Lulu Enchanter Yordle
Lux Arcanist Academy
Malzahar Arcanist Mutant
Miss Fortune Sniper Mercenary
Orianna Enchanter Clockwork
Poppy Bodyguard Yordle
Quinn Challenger Mercenary
Samira Challenger Imperial
Seraphine Socialite Innovator
Shaco Assassin Syndicate
Singed Innovator Chemtech
Sion Colossus, Protector Imperial
Swain Arcanist Imperial
Tahm Kench Glutton, Bruiser Mercenary
Talon Assassin Imperial
Taric Enchanter Socialite
Tristana Sniper Yordle
Trundle Bruiser Scrap
Twisted Fate Arcanist Syndicate
Twitch Assassin Chemtech
Urgot Twinshot Chemtech
Veiger Yordle-Lord
Vex Arcanist Yordle
Vi Bruiser Sister, Enforcer
Viktor Arcanist Chemtech
Warwick Challenger Chemtech
Yone Challenger Academy
Yuumi Scholar, Cuddly Academy
Zac Bruiser Chemtech
Ziggs Arcanist Scrap, Yordle
Zilean Innovator Clockwork
Zyra Scholar Syndicate

Classes

Arcanist

  • Special Trait: All allies gain increased Ability Power.
    • 2 Arcanists: +20% Ability Power to all allies.
    • 4 Arcanists: Arcanists get an additional 40%.
    • 6 Arcanists: +50% Ability Power to all allies. Arcanists gain an additional 50%.
    • 8 Arcanists: +145% Ability Power to all allies.
  • Champions: Lux, Malzahar, Swain, Twisted Fate, Vex, Viktor, Ziggs

Assassin

  • Special Trait: Assassins jump to the back of the enemly line at the start of combat. Their abilities can critically strike and they gain bonus Critical Strike Chance and Critical Strike Damage.
    • 2 Assassins: 10% Critical Strike Chance, 25 % Critical Strike Damage
    • 4 Assassins: 30% Critical Strike Chance, 50% Critical Strike Damage
    • 6 Assassins: 50% Critical Strike Chance, 75% Critical Strike Damage
  • Champions: Akali, Ekko, Katarina, Shaco, Talon, Twitch

Bodyguard

  • Special Trait: Bodyguards have increased Armor. They taunt adjacent enemies and gain a shield shortly after combat begins..
    • 2 Bodyguards: 100 Armor, 100 Shield
    • 4 Bodyguards: 200 Armor, 300 Shield
    • 6 Bodyguards: 350 Armor, 600 Shield
    • 8 Bodyguards: 500 Armor, 1000 Shield
  • Champions: Blitzcrank, Braum, Darius, Galio, Leona, Poppy

Bruiser

  • Special Trait: All allies gain increased Health, and Bruisers gain double the bonus.
    • 2 Bruisers: +125 Health
    • 4 Bruisers: +225 Health
    • 6 Bruisers: +400 Health
    • 8 Bruisers: +700 Health
  • Champions: Cho’Gath, Dr. Mundo, Illaoi, Tahm Kench, Trundle, Vi, Zac

Challenger

  • Special Trait: Challengers have increased Attack Speed. If they land a takedown on their target, they will dash to a new target and their bonus doubles for 2.5 seconds.
    • 2 Challengers: +30% Attack Speed
    • 4 Challengers: +55% Attack Speed
    • 6 Challengers: +80% Attack Speed
    • 8 Challengers: +130% Attack Speed
  • Champions: Camille, Fiora, Kai’Sa, Quinn, Samira, Warwick, Yone

Colossus

  • Special Trait: Colossus are bigger and stronger, but take up two slots in your army.
    • 2 Colossus: -25% Damage taken
  • Champions: Cho’Gath, Galio, Sion

Enchanter

  • Special Trait: Enchanter healing and shield is stronger and all allies gain increased Magic Resistance.
    • 2 Enchanters: +20% Healing & Shielding, +20 Magic Resistance
    • 3 Enchanters: +50% Healing & Shielding, +35 Magic Resistance
    • 4 Enchanters: +60% Healing & Shielding, +50 Magic Resistance.
    • 5 Enchanters: +100% Healing & Shielding, +75 Magic Resistance
  • Champions: Janna, Lulu, Orianna, Taric

Innovator

  • Special Trait: Innovators build a mechanical companion that joins their battle.
    • 3 Innovators: Mechanical Scarab
    • 5 Innovators: Mechanical Bear
    • 6 Innovators: Mechanical Dragon
  • Champions: Ezreal, Heimerdinger, Jayce, Seraphine, Singed, Zilean

Protector

  • Special Trait: Protectors shield themselves for four seconds whenever they cast a spell that is based on a percentage of their maximum Health. Ability does not stack.
    • 2 Protector: 20% Maximum Health Shield
    • 3 Protector: 35% Maximum Health Shield
    • 4 Protector: 45% Maximum Health Shield
    • 5 Protector: 60% Maximum Health Shield
  • Champions: Blitzcrank, Garen, Kassadin, Sion

Scholar

  • Special Trait: All allies restore some mana every two seconds.
    • 2 Scholars: +5 Mana
    • 4 Scholars: +15 Mana
    • 6 Scholars: +30 Mana
  • Champions: Heimerdinger, Janna, Lissandra, Yuumi, Zyra

Sniper

  • Special Trait: Snipers deal bonus damage for each hex between themselves and their target, and they gain +1 Attack Range.
    • 2 Snipers: +8% Bonus Damage per Hex
    • 4 Snipers: +16% Bonus Damage per Hex
    • 6 Snipers: +30% Bonus Damage per Hex
  • Champions: Caitlyn, Jhin, Kog’Maw, Miss Fortune, Tristana

Transformer

  • Special Trait: Transformers can swap between two difference forms during the planning phase depending on if they are placed in the front or back lines.
  • Champion: Jayce

Twinshot

  • Special Trait: Twinshots gain bonus Attack Damage. When Twinshots attack, they have a chance to attack twice.
    • 2 Twinshots: +5 Attack Damage, 40% Chance to double-strike
    • 3 Twinshots: +40 Attack Damage, 70% Chance to double-strike
    • 4 Twinshots: +80 Attack Damage, 100% Chance to double-strike
  • Champions: Gangplank, Graves, Jinx, Kog’Maw, Urgot

Origins

Academy

  • Special Trait: Academics have bonus Attack Damage and Ability Power and can learn from their allies to increase their bonus whenever allies cast abilities.
    • 2 Academy: +18 Attack Damage and Ability Power, +3 Bonus Attack Damage and Ability Power
    • 4 Academy: +40 Attack Damage and Ability Power, +5 Bonus Attack Damage and Ability Power
    • 6 Academy: +50 Attack Damage and Ability Power, +10 Bonus Attack Damage and Ability Power
    • 8 Academy: +70 Attack Damage and Ability Power, +15 Bonus Attack Damage and Ability Power
  • Champions: Garen, Graves, Katarina, Leona, Lux, Yone, Yuumi

Chemtech

  • Special Trait: Chemtechs gain 20 percent Damage Reduction and Attack Speed, and regerate a percentage of their maximum Health each second for eight seconds.
    • 3 Chemtech: +15% Attack Speed, +3% Health Regen
    • 5 Chemtech: +50% Attack Speed, +5% Health Regen
    • 7 Chemtech: +90% Attack Speed, +8% Health Regen
    • 9 Chemtech: +135% Attack Speed, +15% Health Regen
  • Champions: Dr. Mundo, Lissandra, Singed, Twitch, Urgot, Viktor, Warwick, Zac

Clockwork

  • Special Trait: All allies gain Attack Speed, and get additional Attack Speed for each Hextech Augment you own.
    • 2 Clockwork: +10% Attack Speed, +5% Attack Speed per Augment
    • 4 Clockwork: +35% Attack Speed, +10% Attack Speed per Augment
    • 6 Clockwork: +70% Attack Speed, +15% Attack Speed per Augment
  • Champions: Camille, Jhin, Orianna, Zilean

Cuddly

  • Special Trait: Yuumi attaches herself to the nearest ally at the start of combat or to the lowest Health ally after being unattached for 3 seconds. Attached champion gets a shield equal to 30 percent of Yuumi’s maximum Health and Yuumi detaches if the shield is broken. While attached, Yuumi cannot be targeted, cannot attack, gains five mana per second, and five mana whenever the attached ally attacks.
  • Champions: Yuumi

Enforcer

  • Special Trait: Enforcers detain enemies at the start of combat for four seconds, which removes them from combat for the duration.
    • 2 Enforcers: Removes enemy who has the most Health
    • 4 Twinshots: Removes enemy who deal the most damage last combat
  • Champions: Catlyn, Fiora, Jayce, Vi

Glutton

  • Special Trait: Once per planning phase, you can feed a unit to Tahm Kench, which grants Tahm Kench permanent bonus stats. The more valuable the unit, the bigger the bonus.
    • Bodyguard: Bonus to Armor
    • Enchanter: Bonus to Magic Resist
    • Bruiser/Protector: Bonus to Health
    • Other: Bonus to Ability Power
  • Champions:Tahm Kench

Mutant

  • Special Trait: Mutants gain special bonuses that are different in every match.
    • Adrenaline Rush: Mutants have a chance to trigger two additional attachs against a target.
    • Bio-Leeching: Team gains Omnivamp (all units heal for a percentage of all damage dealt).
    • Synaptic Web: Abilities of Mutant units cost less to cast, with a minimum of 10 mana.
    • Cybernetic Enhancement: Mutants with at least one item gain bonus status.
    • Metamorphosis: Mutants grow every two seconds and gain bonus stats that stack up to five times.
    • Voracious Appetite: Mutant units grow stronger each time an ally dies.
    • Voidborne
      • 3 Mutant: Mutants execute targets they damage who drop below 20 percent Health.
      • 5 Mutant: Mutants can bonus true damage.
  • Champions: Cho’Gath, Dr. Mundo Kai’Sa, Kassadin, Kog’Maw, Malzahar

Scrap

  • Special Trait: At the start of combat, some incomplete components on Scrap Champions turn into ephemeral full items for the duration of combat. Scrap units also gain a Health shield for each item equipped in your army.
    • 2 Scrap: 1 Incomplete item transofrms, +20 Health
    • 4 Scrap: 3 Incomplete items transform, +35 Health
    • 6 Scrap: All incomplete items transform, +60 Health
  • Champions: Blitzcrank, Ekko, Ezreal, Janna, Jinx, Trundle, Ziggs

Sister

  • Special Trait: Vi’s ability range increases by two hexes. Jinx gains 40 percent stacking Attack Speed for three seconds with each takedown.
    • 2 Sisters: Activates bonus
  • Champions: Jinx, Vi

Socialite

  • Special Trait: Socialites reveal a spotlight on the battlefield. Units standing in the spotlight unique bonuses at the start of combat.
    • 1 Socialite: +15% Bonus Damage
    • 2 Socialite: +3 Mana Regen per second
    • 3 Socialite: 30% Omnivamp
  • Champions: Galio, Serpahine, Taric

Syndicate

  • Special Trait: Chosen allies are cloaked in shadows, which grants them 20 percent Omnivamp, 60 Armor, and 60 Magic Resistance.
    • 3 Twinshots: Targets Syndicate champion with lowest current Health.
    • 5 Twinshots: Targets all Syndicate champions.
    • 7 Twinshots: Targets all allies and bonus increases by 50%
  • Champions: Akali, Braum, Darius, Shaco, Twisted Fate, Zyra

Yordle

  • Besondere Eigenschaft: Nach jedem Kampf erscheint ein zufälliger kostenloser Yordle auf deiner Bank.
    • 3 Yordle: Bonus aktiv
    • 5 Yordle: Manakosten der Yordle um 25 % reduziert
  • Champions: Heimerdinger, Lulu, Poppy, Tristana, Vex, Ziggs

Yordle-Lord

  • Besondere Eigenschaft : Veiger wird von einem Yordle-Portal beschworen, wenn jeder Yordle im Team Stufe 3 ist. Er profitiert von der aktiven Yordle-Eigenschaft.
  • Champions: Wiegt

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