On the program of the 12.19 update of TFT, many changes in terms of balancing, buffs and almost as many nerfs. We should also mention the disappearance of certain optimizations. Postponed during the 12.18 update, the new “Secrets of the Oceans” event will take place from October 5 at 8 p.m. in mainland France, until November 1.

For the rest, we refer you to the patch notes of the TFT 12.19 update, to be found below.

MAJOR CHANGES

TYPES

Starting a game with Cosmic is a bit too effective a strategy to get units with powerful stats and a big enough economic advantage.

Dragon’s 5 unit tier has been improved. In addition, a new milestone has been added, although it will be extremely difficult to reach!

By allowing the Scalebreakers to ally with the Dragons, we are not only paving the way to peace in the dragon realms. We’re also allowing more creative strategies with Scalebreaker units and the Scalebreaker emblem, which you can now use on Dragons (yes, it’s quite ironic). To balance out these powerful new compositions made possible by this era of peace, we had to reduce the power of the Scalebreaker type somewhat.

  • Low star level Cosmic Orbs now grant gold more often than Cosmic units. So it should be a bit harder to upgrade your Cosmic units in phase 2.
  • Dragon (5) grants +10% attack speed ⇒ restores 40 health per second.
  • Dragon – NEW – Added a new tier: Dragon (6)
  • With Dragon (6), your Dragons gain a level of stars!
  • Dracomancien – PV: 250/600/800/1000 ⇒ 275/650/850/1000
  • Dragonmancer Power: 18/30/50/70 ⇒ 20/35/50/70
  • Dracomancer: If you have not chosen a Heroic Dracomancer, a message will now appear reminding you to do so.
  • Dracomancer: The color of the Dracomancer’s Blessing item has been updated on PC to better differentiate it from the Minor Allegiance Rune item in Double Up.
  • Mirage (Electric Overload) Percentage of max HP damage: 8% ⇒ 9%
  • Scalebreakers can now be played with Dragons. The type remains active even if you have a Dragon on the field.
  • Scalebreaker – Reduced damage dealt by units over 1900 health: 20% ⇒ 15%
  • Scalebreaker Bonus Magic Damage: 15/50/100% ⇒ 15/50/90%

UNITS: TIER 2

A new guide to playing Gnar correctly has just arrived: reroll at level 6 to raise your Gnar to 3 stars, while collecting copies of Jax, Olaf and Wukong. Once you have a 3-star Gnar, spend your gold to level up and collect Jayce, Soraka, and Shi Oh Yu. The items to give to Gnar can change depending on your mood at the time. The highly sought-after build Rabadon’s Cap x2 + Runaan’s Hurricane or Guinsoo’s Raging Blade will allow you to take advantage of the stat bonuses of Mega Gnar transformation. But if you’d rather focus on higher damage (which is arguably more effective), aim for a Runaan Hurricane, Bloodlust, and either Giantslayer or Infinity Edge.

As the only ranged Whispers unit, Zyra has plenty of time to attack from the back lines before being in danger, allowing her to boost her damage and power with the Whisper type bonus and d increase his attack speed with Guinsoo’s Rageblade. Add to that her powerful crowd control skill and it becomes clear that Zyra is an overpowered carry, even outside of 6 Whisper comps.

  • Gnar Attack Speed: 0.65 ⇒ 0.7
  • Gnar – Mega Gnar bonus armor: 40/50/75 ⇒ 40/60/90
  • Zyra Attack Speed: 0.7 ⇒ 0.65
  • Zyra Ability Damage: 325/425/550 ⇒ 225/325/550
  • Zyra – Bugfix: Zyra no longer interrupts her skill animation when her attack speed is very high. She will now stop attacking to complete the skill animation before resuming her attacks.

UNITS: TIER 3

By removing raw damage from Nunu, it becomes possible to counter the Nunu Dracomancer strategy which was able to take out huge tanks such as Terra in one hit. Now tanks that focus on magic resistance will be able to deal with it.

  • Nunu no longer converts his damage to true damage if he has more HP than his target.
  • Nunu Ravenous Damage Amplification: 20% ⇒ 40%
  • Friend – Mana max (nerf): 0/60 ⇒ 15/75
  • Seraphine max mana (nerf): 75/150 ⇒ 100/175
  • Seraphine Serenade of the Seas Shield Duration: 5 ⇒ 4 seconds
  • Seraphine Sea Serenade on-hit damage: 20/35/100 ⇒ 20/35/70
  • Zeri – Mana max (buff): 40/80 20/70
  • Zeri Hydroelectric Laser Damage: 200/300/475 ⇒ 225/325/475

UNITS: TIER 4

Hecarim’s first incantation is often assured crowd control. So just add this jumper to your composition to gain crowd control in the easy zone. However, it is very rare that he has time to cast his skill a second time, which makes it rarely worth giving any item to Hecarim. So we’re delaying the first cast and making the second more attainable, which might motivate you to give some tanky items to that good old nag.

Since the Guild/Furiwing comps have too much crowd control, Jayce is getting a mini-rework. The crowd control from his transformation is gone, but Jayce will be more resilient, which should allow him to stay in combat longer. This should also make it an ideal candidate for the Dracomancer’s Blessing, so give it a try!

Sy’fen struggled to find a place among the Whispers, facing a Zyra that took all the attention. Since we’re reducing Zyra’s potency, it gives us the opportunity to give some back to 6-Whisper comps, making Sy’Fen’s bite stronger and more accessible earlier. This should allow this Dragon to obliterate enemy back lines more frequently.

  • Hecarim Mana Adjustment: 60/105 ⇒ 30/90
  • Jayce – Armor and Magic Resist: 50 ⇒ 25
  • Jayce – NEW: Mercurial Justice’s transformation no longer knocks enemies near its target into the air. Instead, Jayce gains armor and magic resist until the end of the fight.
  • Jayce – Mercurial Justice Bonus Armor and Magic Resist: 45
  • Jayce Mercurial Justice Transformation Damage: 225/300/800 ⇒ 275/350/900
  • Nilah – Bugfix: Shields stolen by Nilah now stack correctly.
  • Nilah Torrent Stolen Shield Duration: Permanent ⇒ 4 seconds
  • Shi Oh Yu Jade Form Attack Damage Percentage: 250/275/1000% ⇒ 250/300/1000%
  • Swain Dragon Master’s Decree Damage: 70/100/600 ⇒ 85/120/600
  • Sy’fen Carnage Bite Armor Penetration: 25% ⇒ 33%
  • Sy’fen – Mana (buff): 100/175 ⇒ 90/160

OBJECTS

No champion is able to spear an enemy in this set, and so one item reigns supreme… The Rocket Fist continues to surprise players who have forgotten the old days of Blitzcrank and Thresh.

  • Resplendent Lithoplastron (Item of Light) Max HP Regen: 1% ⇒ 2%
  • Protector’s Vow Shield HP: 20% ⇒ 10%
  • Rocket Fist HP: 300 ⇒ 150

OPTIMIZATIONS

Heavenly Blessing and other more generic, easy-to-play enhancements are generally thought to be a bit weaker than the more specific, hard-to-play enhancements. However, Celestial Blessing is powerful overall. It is even VERY powerful. She is very popular and her win rate is also high. The shield granted by excess healing is therefore greatly reduced, since it is an important source of its power that often goes unnoticed.

Spatulas have become much more coveted since the release of the mid-game set. This is not a bad thing in itself, but they have become very easy to obtain thanks to certain optimizations such as Besace d’Urf. We believe that getting a Spatula should be a game-changing moment of celebration, rather than a habit for all players. So we’re removing the most common ways to get it.

Between the healing reduction effects and free armor penetration, Achilles’ Heel is too beneficial for a generic optimization that doesn’t encourage any creative composition. We’d rather get rid of this optimization completely than nerf it and make it unplayable.

  • Stand still (Scalebreaker) – Damage increase per stack: 8% ⇒ 7%
  • Battlemage I/II/III Potency: 10/20/30 ⇒ 15/25/35
  • Crucial Support grants Vow of the Protector ⇒ Medallion of the Iron Solari.
  • Birthday Gift now also grants you 1 gold each time you level up.
  • Celestial Blessing I/II/III HP Overload Shield: 300/450/600 ⇒ 250/350/450
  • Future Sight I – Tier: Gold ⇒ Silver
  • Pandora’s Bench – Tier: Gold ⇒ Silver
  • Pandora’s Bench – gold granted: 7 ⇒ 2
  • Solar Plateau Duration: 15 seconds ⇒ 20 seconds
  • Tiamat – Area Damage: 40% ⇒ 50%
  • Urf’s Pouch I: Removed
  • Achilles heel: removed

MINOR CHANGES

TYPES

  • Jade Attack Speed: 10/25/45/88% ⇒ 10/30/55/88%
  • Mage Ability Multiplier: 80/110/140/170% ⇒ 80/105/135/170%
  • Furiaile – Omnivampirisme: 15/30/50/75% ⇒ 15/30/45/75%
  • Sniper Attack Speed: 10/15/25/35% ⇒ 10/15/25/40%

UNITS: TIER 3

With this bug fix, Lee Sin will get back on track. It’s his chibi version that will be happy! (But don’t tell him that Kai’Sa chibi is still our favorite.)

If you use your face to attack, you’re probably one of three things: Medusa, Zippy, or a developer who makes jokes with the word “face”, as if it had been stuck in 2009.

  • Lee Sin – Bugfix: Lee Sin’s skill now correctly deals its damage to enemies after knocking them back.
  • Lee Sin Dragon’s Rage Damage: 230/300/385 ⇒ 215/285/385
  • Volibear Merciless Storm 3rd attack magic damage: 110/160/225 ⇒ 115/170/240
  • Zippy Assault Roll attack damage percentage: 400/425/550% ⇒ 400/425/600%

UNITS: TIER 4

Xayah learned that Rakan was getting a nerf and she didn’t want to feel left out. Birds of a feather flock together ! The Guild/Furiwings comp with Xayah in carry continues to be too powerful. She is therefore receiving several nerfs to reduce the potency of certain aspects of this composition.

  • Xayah – Damage when feathers return from Fly, My Feathers!: 15/20/60 ⇒ 13/20/60

UNITS: TIER 5

Aurelion Sol always aspires to great things, even when receiving a buff. You understood ? Because it creates a black hole!

  • 3-Star Ao Shin now casts a streak of 100 lightning bolts instead of 20.
  • Ao Shin Storm Rain Damage: 185/300/2000 ⇒ 185/275/2000
  • Aurelion Sol Black Hole Damage: 350/575/4000 ⇒ 370/600/4000

OPTIMIZATIONS

It’s important to note that the Scoped Weapons attack speed buff is only for the Scoped Weapons I enhancement, not the Scoped Weapons II enhancement. The latter is already quite powerful, since it offers an infinite attack range.

  • Binary Drop: Shyvana, Jayce, and Jax will no longer receive damage items intended for backlines.
  • Gathering of the Dracomancers can now only spawn in round 2-1.
  • Scoped Weapons I – Attack speed for units at bottom 2 ranks: 10% ⇒ 15%

MOBILE

You can now view your game history on TFT Mobile. Now it’s about making sure it’s interesting to watch…

  • Mobile game history is now available! Tap your portrait from the home screen to see your game history.
  • Tabs have been added to the missions panel on mobile to help you track the progress of your missions.
  • Fixed an error that affected approximately 1% of players that prevented games from completing due to game version inconsistencies.

BUGS FIXES

  • Age of Dragons: tooltip text has been shortened and will now be more readable on mobile
  • Shields stolen by Nilah now stack correctly.
  • Kai’Sa’s name has been corrected when spelled incorrectly (in English).
  • Hecarim’s rage bar now displays correctly in increments of 15 (visuals only).
  • Cosmic now correctly grants its power to ghost armies.
  • Jade now properly grants attack speed and healing to Ghost Armies.
  • Soul Siphon now correctly grants the highest type bonus of the sacrificed unit.
  • Nunu will no longer try to swallow an invulnerable unit.
  • Nunu no longer sometimes misses casting his skill when his attack range is increased by 1.
  • Cannoneer cannonballs now benefit from Celestial Blessing’s omnivampirism.

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